Emergency 20 Dokumentation  4.2.0
GameDebugGroup-inl.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Namespace ]
6 //[-------------------------------------------------------]
7 namespace em5
8 {
9 
10 
11  //[-------------------------------------------------------]
12  //[ Public methods ]
13  //[-------------------------------------------------------]
15  {
16  return mShowEventDebug;
17  }
18 
20  {
21  return mShowHealthState;
22  }
23 
25  {
26  return mShowContaminationRadius;
27  }
28 
30  {
31  return mShowFireDebug;
32  }
33 
35  {
36  return mShowFireRadius;
37  }
38 
40  {
41  return mShowFireReceiver;
42  }
43 
45  {
46  return mHideUserInterface;
47  }
48 
50  {
51  return mStartupMap;
52  }
53 
55  {
56  return mActiveFreeplay;
57  }
58 
60  {
61  return mShowEventDensity;
62  }
63 
65  {
66  return mShowEventFailConditions;
67  }
68 
70  {
71  return mShowAutomatismDebug;
72  }
73 
75  {
76  return mShowActivitiesDebug;
77  }
78 
80  {
81  return mShowDebugSelectionMarker;
82  }
83 
85  {
86  return mShowDebugTextComponent;
87  }
88 
90  {
91  return mShowLogSeverityLevel;
92  }
93 
95  {
96  mShowLogSeverityLevel = showLogSeverityLevel;
97  }
98 
99 
100 //[-------------------------------------------------------]
101 //[ Namespace ]
102 //[-------------------------------------------------------]
103 } // em5
Definition: ActionPriority.h:13
bool getShowEventDensity() const
Get if the event density debug is shown.
Definition: GameDebugGroup-inl.h:59
const qsf::AssetProxy & getStartupMap() const
Get the current startup map asset.
Definition: GameDebugGroup-inl.h:49
bool getShowAutomatismDebug() const
Get if the automatism debug is shown.
Definition: GameDebugGroup-inl.h:69
bool getHideUserInterface() const
Return "true" if the user interface is hidden.
Definition: GameDebugGroup-inl.h:44
bool getShowDebugSelectionMarker() const
Get if the debug selection marker is shown.
Definition: GameDebugGroup-inl.h:79
SeverityLevel
Severity levels.
Definition: LogSystem.h:46
void setShowLogSeverityLevel(qsf::LogMessage::SeverityLevel showLogSeverityLevel)
Set the show log severity level.
Definition: GameDebugGroup-inl.h:94
bool getShowEventFailConditions() const
Get if the event fail conditions debug is shown.
Definition: GameDebugGroup-inl.h:64
bool getShowHealthState() const
Get the current show health state.
Definition: GameDebugGroup-inl.h:19
bool getShowFireRadius() const
Get the fire radius display of fire components.
Definition: GameDebugGroup-inl.h:34
bool getShowEventDebug() const
Get the current show event debug.
Definition: GameDebugGroup-inl.h:14
bool getShowActivitiesDebug() const
Get if the activities debug is shown.
Definition: GameDebugGroup-inl.h:74
bool getShowFireReceiver() const
Get the fire receiver display of fire components.
Definition: GameDebugGroup-inl.h:39
Asset proxy class.
Definition: AssetProxy.h:57
bool getShowDebugTextComponent() const
Get show debug text component display.
Definition: GameDebugGroup-inl.h:84
bool getActiveFreeplay() const
Get if the freeplay system is active or not.
Definition: GameDebugGroup-inl.h:54
bool getShowFireDebug() const
Get the fire debug display of fire components.
Definition: GameDebugGroup-inl.h:29
bool getShowContaminationRadius() const
Get the fire debug display of contamination components.
Definition: GameDebugGroup-inl.h:24
qsf::LogMessage::SeverityLevel getShowLogSeverityLevel() const
Get the show log severity level.
Definition: GameDebugGroup-inl.h:89