Emergency 20 Dokumentation  4.2.0
FireReceiverComponent-inl.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Namespace ]
6 //[-------------------------------------------------------]
7 namespace em5
8 {
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10 
12  {
13  // Default implementation returns always false -> it is not burnable at all
14  return false;
15  }
16 
17  inline bool FireReceiverComponent::isBurned() const
18  {
19  // Default implementation returns always false -> it is not burnable at all
20  return false;
21  }
22 
23 
24 //[-------------------------------------------------------]
25 //[ Namespace ]
26 //[-------------------------------------------------------]
27 } // em5
Definition: ActionPriority.h:13
virtual bool isBurned() const
Returns true if the total amount of material energy is used; in this case the fire is over...
Definition: FireReceiverComponent-inl.h:17
virtual bool isBurning() const
Return true if the fire is active, in this case the fire will charge by themself. ...
Definition: FireReceiverComponent-inl.h:11