Emergency 20 Dokumentation  4.2.0
ExtinguishFireObserver.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
16 
17 
18 //[-------------------------------------------------------]
19 //[ Forward declarations ]
20 //[-------------------------------------------------------]
21 namespace em5
22 {
23  class Objective;
24 }
25 
26 
27 //[-------------------------------------------------------]
28 //[ Namespace ]
29 //[-------------------------------------------------------]
30 namespace em5
31 {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Classes ]
36  //[-------------------------------------------------------]
48  {
49 
50 
51  //[-------------------------------------------------------]
52  //[ Public definitions ]
53  //[-------------------------------------------------------]
54  public:
55  static const uint32 GAMELOGIC_TYPE_ID; // "em5::ExtinguishFireObserver" game logic type ID
56 
57 
58  //[-------------------------------------------------------]
59  //[ Public methods ]
60  //[-------------------------------------------------------]
61  public:
67 
75  void connectToObjective(Objective& objective);
76 
77 
78  //[-------------------------------------------------------]
79  //[ Public virtual qsf::GameLogic methods ]
80  //[-------------------------------------------------------]
81  public:
82  virtual bool onStartup() override;
83  virtual void onShutdown() override;
84  virtual void serialize(qsf::BinarySerializer& serializer) override;
85 
86 
87  //[-------------------------------------------------------]
88  //[ Private methods ]
89  //[-------------------------------------------------------]
90  private:
91  void onExtinguishedFire(const qsf::MessageParameters& parameters);
92 
93 
94  //[-------------------------------------------------------]
95  //[ Private data ]
96  //[-------------------------------------------------------]
97  private:
98  uint32 mObjectiveId;
99  qsf::MessageProxy mMessageProxy;
100 
101 
102  //[-------------------------------------------------------]
103  //[ CAMP reflection system ]
104  //[-------------------------------------------------------]
105  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
106 
107 
108  };
109 
110 
111 //[-------------------------------------------------------]
112 //[ Namespace ]
113 //[-------------------------------------------------------]
114 } // em5
115 
116 
117 //[-------------------------------------------------------]
118 //[ CAMP reflection system ]
119 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 observer base class.
Definition: Observer.h:41
Message parameters class.
Definition: MessageParameters.h:34
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
static const uint32 GAMELOGIC_TYPE_ID
Definition: ExtinguishFireObserver.h:55
Message listener proxy class.
Definition: MessageProxy.h:47
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
EMERGENCY 5 objective class.
Definition: Objective.h:51
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
EMERGENCY 5 observer logic that reacts on fires being extinguished.
Definition: ExtinguishFireObserver.h:47
Binary serializer class.
Definition: BinarySerializer.h:35