Emergency 20 Dokumentation  4.2.0
DebugEquipmentBox.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include <qsf/gui/GuiDocument.h>
14 
15 
16 //[-------------------------------------------------------]
17 //[ Forward declarations ]
18 //[-------------------------------------------------------]
19 namespace Rocket
20 {
21  namespace Core
22  {
23  class ElementText;
24  }
25 }
26 
27 
28 //[-------------------------------------------------------]
29 //[ Namespace ]
30 //[-------------------------------------------------------]
31 namespace em5
32 {
33 
34 
35  //[-------------------------------------------------------]
36  //[ Classes ]
37  //[-------------------------------------------------------]
43  {
44 
45 
46  //[-------------------------------------------------------]
47  //[ Public methods ]
48  //[-------------------------------------------------------]
49  public:
50  explicit DebugEquipmentBox(qsf::GuiContext& guiContext);
51 
52 
53  //[-------------------------------------------------------]
54  //[ Public virtual qsf::GuiDocument methods ]
55  //[-------------------------------------------------------]
56  public:
57  virtual void processEvent(const std::string& eventKey, Rocket::Core::Event& event) override;
58 
59 
60  };
61 
62 
63 //[-------------------------------------------------------]
64 //[ Namespace ]
65 //[-------------------------------------------------------]
66 } // em5
Definition: ActionPriority.h:13
Graphical User Interface (GUI) document base class.
Definition: GuiDocument.h:51
Debug GUI window.
Definition: DebugEquipmentBox.h:42
Definition: OverlayComponent.h:29
virtual void processEvent(const std::string &eventKey, Rocket::Core::Event &event) override
DebugEquipmentBox(qsf::GuiContext &guiContext)
Ingame Graphical User Interface (GUI) context class.
Definition: GuiContext.h:62