Emergency 20 Dokumentation  4.2.0
CoolWithCannonCommand.h
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1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 PLUGINABLE_ID;
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40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
49  explicit CoolWithCannonCommand(qsf::game::CommandManager* commandManager);
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51 
52  //[-------------------------------------------------------]
53  //[ Public virtual em5::Command methods ]
54  //[-------------------------------------------------------]
55  public:
56  virtual bool checkContext(const qsf::game::CommandContext& context) override;
57 
58 
59  //[-------------------------------------------------------]
60  //[ Private definitions ]
61  //[-------------------------------------------------------]
62  private:
63  static const uint32 ACTION_PRIORITY;
64 
65 
66  //[-------------------------------------------------------]
67  //[ CAMP reflection system ]
68  //[-------------------------------------------------------]
69  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
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71 
72  };
73 
74 
75 //[-------------------------------------------------------]
76 //[ Namespace ]
77 //[-------------------------------------------------------]
78 } // em5
79 
80 
81 //[-------------------------------------------------------]
82 //[ CAMP reflection system ]
83 //[-------------------------------------------------------]
Command manager implementation.
Definition: CommandManager.h:49
Definition: ActionPriority.h:13
EMERGENCY 5 cool entity with cannon command.
Definition: CoolWithCannonCommand.h:30
unsigned int uint32
Definition: PlatformTypes.h:181
EMERGENCY 5 extinguish fire with cannon command.
Definition: ExtinguishWithCannonCommand.h:30
CoolWithCannonCommand(qsf::game::CommandManager *commandManager)
Constructor.
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
virtual bool checkContext(const qsf::game::CommandContext &context) override
Check whether the command can be executed with the given context.
static const uint32 PLUGINABLE_ID
"em5::CoolWithCannonCommand" unique command pluginable ID
Definition: CoolWithCannonCommand.h:38
Command context base class.
Definition: CommandContext.h:48