Emergency 20 Dokumentation  4.2.0
CarryPersonLogic.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/Export.h"
14 
17 
18 
19 //[-------------------------------------------------------]
20 //[ Namespace ]
21 //[-------------------------------------------------------]
22 namespace em5
23 {
24 
25 
26  //[-------------------------------------------------------]
27  //[ Classes ]
28  //[-------------------------------------------------------]
34  {
35 
36 
37  //[-------------------------------------------------------]
38  //[ Public definitions ]
39  //[-------------------------------------------------------]
40  public:
41  static const uint32 GAMELOGIC_TYPE_ID; // "em5::CarryPersonLogic" game logic type ID
42 
43 
44  //[-------------------------------------------------------]
45  //[ Public methods ]
46  //[-------------------------------------------------------]
47  public:
48  explicit CarryPersonLogic(uint32 gameLogicId);
49 
57  uint64 getCarryPerson() const;
58 
66  virtual void setCarryPerson(uint64 person);
67 
68 
69  //[-------------------------------------------------------]
70  //[ Public virtual qsf::GameLogic methods ]
71  //[-------------------------------------------------------]
72  public:
73  virtual bool onStartup() override;
74  virtual void onShutdown() override;
75 
76 
77  //[-------------------------------------------------------]
78  //[ Private methods ]
79  //[-------------------------------------------------------]
80  private:
81  void onPersonInjured(const qsf::MessageParameters& parameters);
82  void onUnitPersonInjured(const qsf::MessageParameters& parameters);
83 
84 
85  //[-------------------------------------------------------]
86  //[ Private data ]
87  //[-------------------------------------------------------]
88  private:
89  uint64 mCarryPersonId;
90  qsf::MessageProxy mMessageProxyInjured;
91  qsf::MessageProxy mMessageProxyUnitInjured;
92 
93 
94  //[-------------------------------------------------------]
95  //[ CAMP reflection system ]
96  //[-------------------------------------------------------]
97  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
98 
99 
100  };
101 
102 
103 //[-------------------------------------------------------]
104 //[ Namespace ]
105 //[-------------------------------------------------------]
106 } // em5
107 
108 
109 //[-------------------------------------------------------]
110 //[ CAMP reflection system ]
111 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
Message parameters class.
Definition: MessageParameters.h:34
Carry person logic.
Definition: CarryPersonLogic.h:33
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
Message listener proxy class.
Definition: MessageProxy.h:47
uint64_t uint64
Definition: PlatformTypes.h:184
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
static const uint32 GAMELOGIC_TYPE_ID
Definition: CarryPersonLogic.h:41
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Game logic base class.
Definition: GameLogic.h:44