Emergency 20 Dokumentation  4.2.0
BloodpressureMesuringTreatmentLogic.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
14 
15 
16 //[-------------------------------------------------------]
17 //[ Namespace ]
18 //[-------------------------------------------------------]
19 namespace em5
20 {
21 
22 
23  //[-------------------------------------------------------]
24  //[ Classes ]
25  //[-------------------------------------------------------]
31  {
32 
33 
34  //[-------------------------------------------------------]
35  //[ Public definitions ]
36  //[-------------------------------------------------------]
37  public:
38  static const uint32 GAMELOGIC_TYPE_ID; // "em5::BloodpressureMesuringTreatmentLogic" game logic type ID
39 
40 
41  //[-------------------------------------------------------]
42  //[ Public methods ]
43  //[-------------------------------------------------------]
44  public:
50 
56 
57 
58  //[-------------------------------------------------------]
59  //[ Public virtual qsf::Actions methods ]
60  //[-------------------------------------------------------]
61  public:
62  virtual void serialize(qsf::BinarySerializer& serializer) override;
63 
64 
65  //[-------------------------------------------------------]
66  //[ Protected virtual methods ]
67  //[-------------------------------------------------------]
68  protected:
69  // Job update
70  virtual void updateSimulation(const qsf::JobArguments& jobArguments);
71 
72 
73  //[-------------------------------------------------------]
74  //[ Private methods ]
75  //[-------------------------------------------------------]
76  private:
77  void startMeasuring();
78 
79 
80  //[-------------------------------------------------------]
81  //[ Private data ]
82  //[-------------------------------------------------------]
83  private:
84  bool mCanStartMeasuring;
85 
86 
87  //[-------------------------------------------------------]
88  //[ CAMP reflection system ]
89  //[-------------------------------------------------------]
90  QSF_CAMP_RTTI() // Only adds the virtual method "campClassId()", nothing more
91 
92 
93  };
94 
95 
96 //[-------------------------------------------------------]
97 //[ Namespace ]
98 //[-------------------------------------------------------]
99 } // em5
100 
101 
102 //[-------------------------------------------------------]
103 //[ CAMP reflection system ]
104 //[-------------------------------------------------------]
Definition: ActionPriority.h:13
EMERGENCY 5 base treatment logic Parent class for treatment process with doctor and target patient...
Definition: BaseTreatmentLogic.h:45
static const uint32 GAMELOGIC_TYPE_ID
Definition: BloodpressureMesuringTreatmentLogic.h:38
unsigned int uint32
Definition: PlatformTypes.h:181
#define EM5_API_EXPORT
Definition: Export.h:28
Job arguments class: holds data to be passed to the called job method by the job manager.
Definition: JobArguments.h:40
EMERGENCY 5 blood pressure measuring logic.
Definition: BloodpressureMesuringTreatmentLogic.h:30
void serialize(BinarySerializer &serializer, BitFlagSet< STORAGE, ENUM > &bitFlagSet)
Definition: BitFlagSet.h:359
#define QSF_CAMP_RTTI()
Only adds the virtual method "campClassId()", nothing more.
Definition: CampClass.h:75
#define QSF_CAMP_TYPE_NONCOPYABLE(type)
See "CAMP_TYPE_NONCOPYABLE" for details.
Definition: CampClass.h:112
Binary serializer class.
Definition: BinarySerializer.h:35