Emergency 20 Dokumentation  4.2.0
AudioAssets.h
Go to the documentation of this file.
1 // Copyright (C) 2012-2018 Promotion Software GmbH
2 
3 
4 //[-------------------------------------------------------]
5 //[ Header guard ]
6 //[-------------------------------------------------------]
7 #pragma once
8 
9 
10 //[-------------------------------------------------------]
11 //[ Includes ]
12 //[-------------------------------------------------------]
13 #include "em5/Export.h"
14 
16 
17 #include <string>
18 
19 
20 //[-------------------------------------------------------]
21 //[ Namespace ]
22 //[-------------------------------------------------------]
23 namespace em5
24 {
25 
26 
28  {
29 
30 
31  static const std::string AUDIO_PATH;
32 
33  // Audio categories
34  static const std::string AUDIO_CATEGORY_VOICEFEEDBACK;
35  static const std::string AUDIO_CATEGORY_UI;
36  static const std::string AUDIO_CATEGORY_SIREN;
37  static const std::string AUDIO_CATEGORY_VEHICLES;
38  static const std::string AUDIO_CATEGORY_PERSONNEL;
39  static const std::string AUDIO_CATEGORY_CIVILVEHICLES;
40  static const std::string AUDIO_CATEGORY_CIVILPERSONS;
41  static const std::string AUDIO_CATEGORY_GANGSTER;
42  static const std::string AUDIO_CATEGORY_ANIMALS;
43  static const std::string AUDIO_CATEGORY_FIRE;
44  static const std::string AUDIO_CATEGORY_BUILDING;
45  static const std::string AUDIO_CATEGORY_DESTRUCTION;
46  static const std::string AUDIO_CATEGORY_EVENTS;
47  static const std::string AUDIO_CATEGORY_MAINEVENTS;
48  static const std::string AUDIO_CATEGORY_MUSIC;
49 
50  // Patient
51  static const std::string PATIENT_MOAN_01;
52  static const std::string PATIENT_MOAN_02;
53  static const std::string PATIENT_COUGH_01;
54 
55  // Command
56  static const std::string EM5_COMMAND_02;
57 
58  // Fire
59  static const std::string EM5_FIRE_SMALL;
60  static const std::string EM5_FIRE_MEDIUM;
61  static const std::string EM5_FIRE_LARGE;
62 
63  static const std::string EM5_AMBIENT_FIRE_01;
64  static const std::string EM5_AMBIENT_FIRE_02;
65  static const std::string EM5_AMBIENT_FIRE_03;
66 
70 
74 
75  // Siren
76  static const std::string EM5_SIREN_FIREFIGHTERS_01;
77  static const std::string EM5_SIREN_FIREFIGHTERS_02;
78  static const std::string EM5_SIREN_RESCUE_01;
79  static const std::string EM5_SIREN_POLICE_01;
80  static const std::string EM5_SIREN_TEC_01;
81  static const std::string EM5_SIREN_HISTORIC_01;
82 
83  // Vehicles
84  static const std::string EM5_VEHICLEDOOR_CLOSE_01;
85  static const std::string EM5_VEHICLEDOOR_CLOSE_02;
86  static const std::string EM5_VEHICLEDOOR_CLOSE_03;
87 
88  static const std::string EM5_VEHICLEDOOR_OPEN_01;
89  static const std::string EM5_VEHICLEDOOR_OPEN_02;
90  static const std::string EM5_VEHICLEDOOR_OPEN_03;
91 
92  static const std::string EM5_RW_01;
93  static const std::string EM5_TLF_03;
94 
95  static const std::string EM5_ROTOR_01;
96  static const std::string EM5_ROTOR_02;
97  static const std::string EM5_ROTOR_03;
98 
99  static const std::string EM5_ASF_01;
100  static const std::string EM5_ASF_02;
101  static const std::string EM5_ASF_03;
102 
103  static const std::string EM5_BFZ_01;
104  static const std::string EM5_BFZ_02;
105  static const std::string EM5_BFZ_03;
106  static const std::string EM5_BFZ_04;
107  static const std::string EM5_BFZ_05;
108  static const std::string EM5_BFZ_06;
109  static const std::string EM5_BFZ_07;
110 
111  static const std::string EM5_BHC_01;
112  static const std::string EM5_BHC_02;
113  static const std::string EM5_BHC_03;
114 
115  static const std::string EM5_PHC_01;
116 
117  static const std::string EM5_SEKTFD_01;
118  static const std::string EM5_SEKD_01;
119  static const std::string EM5_SEKD_02;
120 
121  static const std::string EM5_FWD_01;
122 
123  static const std::string EM5_TFSEKR_01;
124  static const std::string EM5_SEKR_01;
125 
126  static const std::string EM5_DEKONP_01;
127 
128  static const std::string EM5_DLK_01;
129  static const std::string EM5_DLK_02;
130  static const std::string EM5_DLK_03;
131 
132  static const std::string EM5_FLB_01;
133 
134  static const std::string EM5_FMB_01;
135  static const std::string EM5_FMB_02;
136  static const std::string EM5_FMB_03;
137 
138  static const std::string EM5_LFK_02;
139  static const std::string EM5_LFK_03;
140 
141  static const std::string EM5_LF_01;
142  static const std::string EM5_LF_02;
143  static const std::string EM5_LF_03;
144 
145  // Personnel
146  static const std::string EM5_DOCTOR_CASE_01;
147  // TODO(db): Change the soundfile when the sound is repaired
148  static const std::string EM5_DOCTOR_CASE_02;
149 
150  static const std::string EM5_DOCTOR_DEFI_01;
151 
152  static const std::string EM5_DOCTOR_EKG_01;
153  static const std::string EM5_DOCTOR_EKG_02;
154 
155  static const std::string EM5_DOCTOR_VENTILATION_01;
156 
157  static const std::string EM5_MEDICS_STRETCHER_01;
158  static const std::string EM5_MEDICS_STRETCHER_02;
159 
160  static const std::string EM5_RESCUEDOG_01;
161  static const std::string EM5_RESCUEDOG_02;
162  static const std::string EM5_RESCUEDOG_03;
163 
164  static const std::string EM5_ENGINEER_01;
165  static const std::string EM5_ENGINEER_BUILDING_REPARING;
166 
167  static const std::string EM5_POLICEMAN_PEPPERSPRAY_01;
168  static const std::string EM5_POLICEMAN_HANDCUFFS_01;
169 
170  static const std::string EM5_POLICEMAN_MEGAPHONE_01;
171 
172  static const std::string EM5_SEKSPEC_01;
173  static const std::string EM5_SEKSPEC_SHOOT_01;
174  static const std::string EM5_SEKSPEC_SHOOT_02;
175  static const std::string EM5_SEKSPEC_FLASHGRENADE_01;
176 
177  static const std::string EM5_FIREFIGHTER_EXTINGUISHER_01;
178  static const std::string EM5_FIREFIGHTER_EXTINGUISHER_02;
179 
180  static const std::string EM5_FIREFIGHTER_HOSE_01;
181  static const std::string EM5_FIREFIGHTER_HOSE_02;
182 
183  static const std::string EM5_FIREFIGHTER_SAW_01;
184  static const std::string EM5_FIREFIGHTER_SAW_02;
185 
186  static const std::string EM5_FIREFIGHTER_SCISSORS_01;
187  static const std::string EM5_FIREFIGHTER_SCISSORS_02;
188  static const std::string EM5_FIREFIGHTER_SCISSORS_03;
189 
190  static const std::string EM5_FIREFIGHTER_AXE_01;
191 
192  static const std::string EM5_FIREFIGHTER_HISTORIC_01;
193  static const std::string EM5_FIREFIGHTER_HISTORIC_02;
194  static const std::string EM5_FIREFIGHTER_HISTORIC_03;
195  static const std::string EM5_FIREFIGHTER_HISTORIC_04;
196 
197  static const std::string EM5_DIVER_01;
198  static const std::string EM5_DIVER_02;
199 
200  static const std::string EM5_HISTORIC_DOCTOR_SEND_HOME;
201  static const std::string EM5_HISTORIC_DOCTOR_CLEAN_HOME;
202  static const std::string EM5_HISTORIC_DOCTOR_CLEAN_HOME2;
203 
204  // civil vehicles
205  static const std::string EM5_CIVILCAR_HORN_01;
206  static const std::string EM5_CIVILCAR_HORN_02;
207  static const std::string EM5_CIVILCAR_HORN_03;
208  static const std::string EM5_CIVILCAR_HORN_04;
209 
210  static const std::string EM5_TRAM_GO_01;
211  static const std::string EM5_TRAM_GO_02;
212  static const std::string EM5_TRAM_STOP_01;
213 
214  static const std::string EM5_TRAIN01_GO_01;
215  static const std::string EM5_TRAIN01_GO_02;
216  static const std::string EM5_TRAIN01_STOP_01;
217  static const std::string EM5_TRAIN02_GO_01;
218  static const std::string EM5_TRAIN02_GO_02;
219  static const std::string EM5_TRAIN02_STOP_01;
220 
221  static const std::string EM5_FREIGHTER_01;
222  static const std::string EM5_CUTTER_01;
223 
224  // Civil persons
225  static const std::string EM5_CIVIL_SKIING_01;
226 
227  // Gangster
228  static const std::string EM5_FISTFIGHT_01;
229  static const std::string EM5_FISTFIGHT_02;
230  static const std::string EM5_FISTFIGHT_03;
231  static const std::string EM5_FISTFIGHT_04;
232 
233  static const std::string EM5_GANGSTERPISTOL_01;
234 
235  // Animals
236  static const std::string EM5_COW_01;
237  static const std::string EM5_COW_02;
238  static const std::string EM5_COW_03; // Not used at the moment
239 
240  // Building
241  static const std::string EM5_BUILDING_BREAKDOWN_01;
242  static const std::string EM5_BUILDING_BREAKDOWN_02;
243  static const std::string EM5_BUILDING_BREAKDOWN_03;
244  static const std::string EM5_BUILDING_WINDESTROYED_01;
245  static const std::string EM5_BUILDING_ATTACKING_01;
246  static const std::string EM5_BUILDING_ATTACKING_02;
247  static const std::string EM5_BUILDING_EVACUATE;
248  static const std::string EM5_BUILDING_EVACUATE2;
249 
250  // Destruction
251  static const std::string EM5_TREE_DOWN_01;
252  static const std::string EM5_EXPLOSION_01;
253  static const std::string EM5_EXPLOSION_02;
254  static const std::string EM5_EXPLOSION_03;
255  static const std::string EM5_EXPLOSION_04;
256 
257  // Events
258  static const std::string EM5_TIMEBOMB_01;
259  static const std::string EM5_BOMB_EXPLOSION_01;
260  static const std::string EM5_DIVESPOT_01;
261 
262  static const std::string EM5_CONTROLBOX_01;
263  static const std::string EM5_CONTROLBOX_02;
264  static const std::string EM5_CONTROLBOX_03;
265 
266  // ME01
267  static const std::string EM5_SPARKS_SHOWER_GE01;
268  static const std::string EM5_KEROSINE_IGNITION_GE01;
269  static const std::string EM5_KEROSINE_BURNING_GE01;
270 
271  // UI
272  static const std::string LEFTMOUSE;
273  static const std::string RIGHTMOUSE;
274  static const std::string FAILMOUSE;
275  static const std::string OBJECTIVE_DONE;
276  static const std::string ADVANCEMENT_WON;
277  static const std::string FAILED;
278  static const std::string TOOLTIP;
279  static const std::string ACHIEVEMENT_WON;
280  static const std::string MEDAL_WON;
281  static const std::string BUTTON_HOVER;
282  static const std::string BUY_VEHICLE;
283  static const std::string MINIMAP_PING;
284  static const std::string WARBLER_TWEET;
285 
286  // Music
287  static const std::string EM5_BACKGR_GE_01;
288  static const std::string EM5_ACTION_01_LOW;
289  static const std::string EM5_ACTION_01_HIGHT;
290  static const std::string EM5_ACTION_SHORT_01;
291  static const std::string EM5_JINGLE_WIN;
292  static const std::string EM5_JINGLE_LOSE;
293 
294  static const std::string MAINMENU_MUSIC_EM5;
295  static const std::string MAINMENU_MUSIC_EM2017;
296  static const std::string MAINMENU_MUSIC_EM20YEARS;
297 
298  // Soundtrack
299  static const std::string SOUNDTRACK_CAMPAGIN_MUNICH;
300  static const std::string SOUNDTRACK_CAMPAGIN_HAMBURG;
301  static const std::string SOUNDTRACK_CAMPAGIN_BERLIN;
302  static const std::string SOUNDTRACK_FREEPLAY;
303 
304  static const std::string SOUNDTRACK_CAMPAGIN_MUNICH_2017;
305  static const std::string SOUNDTRACK_CAMPAGIN_HAMBURG_2017;
306  static const std::string SOUNDTRACK_CAMPAGIN_BERLIN_2017;
307  static const std::string SOUNDTRACK_CAMPAGIN_COLOGNE_2017;
308 
309  static const std::string SOUNDTRACK_ME01;
310  static const std::string SOUNDTRACK_ME02;
311  static const std::string SOUNDTRACK_ME03;
312  static const std::string SOUNDTRACK_ME04;
313  static const std::string SOUNDTRACK_ME05;
314  static const std::string SOUNDTRACK_ME06;
315  static const std::string SOUNDTRACK_ME07;
316  static const std::string SOUNDTRACK_ME08;
317  static const std::string SOUNDTRACK_ME09;
318  static const std::string SOUNDTRACK_ME10;
319  static const std::string SOUNDTRACK_ME11;
320  static const std::string SOUNDTRACK_ME12;
321  static const std::string SOUNDTRACK_ME13;
322  static const std::string SOUNDTRACK_ME14;
323  static const std::string SOUNDTRACK_ME15;
324 
325  static const std::string SOUNDTRACK_ME201;
326  static const std::string SOUNDTRACK_ME202;
327  static const std::string SOUNDTRACK_ME203;
328  static const std::string SOUNDTRACK_ME204;
329 
330 
331  };
332 
333 
334 //[-------------------------------------------------------]
335 //[ Namespace ]
336 //[-------------------------------------------------------]
337 } // em5
static const std::string EM5_EXPLOSION_03
Definition: AudioAssets.h:254
static const std::string EM5_FMB_01
Definition: AudioAssets.h:134
static const std::string MAINMENU_MUSIC_EM20YEARS
Definition: AudioAssets.h:296
static const std::string EM5_DIVER_02
Definition: AudioAssets.h:198
Definition: ActionPriority.h:13
static const std::string EM5_ACTION_01_LOW
Definition: AudioAssets.h:288
static const std::string EM5_FIREFIGHTER_EXTINGUISHER_02
Definition: AudioAssets.h:178
static const std::string EM5_TRAIN02_GO_01
Definition: AudioAssets.h:217
static const std::string EM5_KEROSINE_BURNING_GE01
Definition: AudioAssets.h:269
static const std::string EM5_FIRE_LARGE
Definition: AudioAssets.h:61
static const std::string EM5_HISTORIC_DOCTOR_CLEAN_HOME
Definition: AudioAssets.h:201
static const std::string EM5_BFZ_05
Definition: AudioAssets.h:107
static const std::string AUDIO_CATEGORY_VOICEFEEDBACK
Definition: AudioAssets.h:34
static const std::string AUDIO_CATEGORY_CIVILVEHICLES
Definition: AudioAssets.h:39
static const std::string EM5_FIREFIGHTER_HOSE_01
Definition: AudioAssets.h:180
static const std::string AUDIO_CATEGORY_VEHICLES
Definition: AudioAssets.h:37
static const std::string EM5_COW_03
Definition: AudioAssets.h:238
static const std::string AUDIO_CATEGORY_SIREN
Definition: AudioAssets.h:36
static const qsf::GlobalAssetId EM5_AMBIENT_FIRE_02_ASSET
Definition: AudioAssets.h:72
static const std::string SOUNDTRACK_ME09
Definition: AudioAssets.h:317
static const std::string EM5_TRAIN01_GO_02
Definition: AudioAssets.h:215
static const std::string EM5_SEKTFD_01
Definition: AudioAssets.h:117
static const std::string EM5_MEDICS_STRETCHER_02
Definition: AudioAssets.h:158
static const std::string SOUNDTRACK_ME01
Definition: AudioAssets.h:309
static const std::string SOUNDTRACK_ME202
Definition: AudioAssets.h:326
static const std::string EM5_DOCTOR_VENTILATION_01
Definition: AudioAssets.h:155
static const std::string EM5_EXPLOSION_01
Definition: AudioAssets.h:252
Definition: AudioAssets.h:27
static const std::string MEDAL_WON
Definition: AudioAssets.h:280
static const std::string EM5_VEHICLEDOOR_CLOSE_01
Definition: AudioAssets.h:84
static const std::string EM5_JINGLE_LOSE
Definition: AudioAssets.h:292
static const std::string PATIENT_MOAN_01
Definition: AudioAssets.h:51
static const std::string EM5_CIVILCAR_HORN_04
Definition: AudioAssets.h:208
static const std::string EM5_BHC_03
Definition: AudioAssets.h:113
static const std::string EM5_BHC_02
Definition: AudioAssets.h:112
static const std::string EM5_TRAIN01_STOP_01
Definition: AudioAssets.h:216
static const std::string EM5_LF_01
Definition: AudioAssets.h:141
static const std::string EM5_LFK_02
Definition: AudioAssets.h:138
static const std::string EM5_FIREFIGHTER_HISTORIC_01
Definition: AudioAssets.h:192
static const std::string EM5_POLICEMAN_MEGAPHONE_01
Definition: AudioAssets.h:170
static const std::string EM5_FIREFIGHTER_AXE_01
Definition: AudioAssets.h:190
static const std::string AUDIO_CATEGORY_CIVILPERSONS
Definition: AudioAssets.h:40
static const std::string EM5_VEHICLEDOOR_OPEN_02
Definition: AudioAssets.h:89
static const std::string MINIMAP_PING
Definition: AudioAssets.h:283
static const std::string EM5_CONTROLBOX_03
Definition: AudioAssets.h:264
static const std::string EM5_SEKD_01
Definition: AudioAssets.h:118
static const std::string SOUNDTRACK_ME07
Definition: AudioAssets.h:315
static const std::string EM5_DOCTOR_CASE_01
Definition: AudioAssets.h:146
static const std::string EM5_ENGINEER_01
Definition: AudioAssets.h:164
static const std::string EM5_LF_03
Definition: AudioAssets.h:143
static const std::string SOUNDTRACK_CAMPAGIN_COLOGNE_2017
Definition: AudioAssets.h:307
#define EM5_API_EXPORT
Definition: Export.h:28
static const std::string EM5_FIREFIGHTER_SCISSORS_03
Definition: AudioAssets.h:188
static const std::string EM5_LF_02
Definition: AudioAssets.h:142
static const std::string EM5_BFZ_06
Definition: AudioAssets.h:108
static const std::string EM5_DLK_02
Definition: AudioAssets.h:129
static const std::string AUDIO_CATEGORY_ANIMALS
Definition: AudioAssets.h:42
static const std::string EM5_SEKR_01
Definition: AudioAssets.h:124
static const std::string EM5_AMBIENT_FIRE_03
Definition: AudioAssets.h:65
static const std::string EM5_CIVILCAR_HORN_02
Definition: AudioAssets.h:206
static const std::string EM5_RW_01
Definition: AudioAssets.h:92
static const std::string EM5_PHC_01
Definition: AudioAssets.h:115
static const std::string TOOLTIP
Definition: AudioAssets.h:278
static const qsf::GlobalAssetId EM5_FIRE_SMALL_ASSET
Definition: AudioAssets.h:67
static const std::string AUDIO_CATEGORY_UI
Definition: AudioAssets.h:35
static const std::string EM5_FIREFIGHTER_EXTINGUISHER_01
Definition: AudioAssets.h:177
static const std::string EM5_RESCUEDOG_02
Definition: AudioAssets.h:161
static const std::string EM5_FIREFIGHTER_SCISSORS_02
Definition: AudioAssets.h:187
static const std::string EM5_FISTFIGHT_02
Definition: AudioAssets.h:229
static const std::string EM5_FMB_03
Definition: AudioAssets.h:136
static const std::string SOUNDTRACK_ME201
Definition: AudioAssets.h:325
static const std::string EM5_CIVILCAR_HORN_03
Definition: AudioAssets.h:207
static const std::string PATIENT_COUGH_01
Definition: AudioAssets.h:53
static const std::string EM5_RESCUEDOG_01
Definition: AudioAssets.h:160
static const std::string EM5_FIREFIGHTER_HISTORIC_02
Definition: AudioAssets.h:193
static const std::string EM5_BOMB_EXPLOSION_01
Definition: AudioAssets.h:259
static const std::string EM5_TREE_DOWN_01
Definition: AudioAssets.h:251
static const std::string EM5_CONTROLBOX_01
Definition: AudioAssets.h:262
static const std::string EM5_TFSEKR_01
Definition: AudioAssets.h:123
static const std::string EM5_POLICEMAN_HANDCUFFS_01
Definition: AudioAssets.h:168
static const std::string MAINMENU_MUSIC_EM2017
Definition: AudioAssets.h:295
static const std::string EM5_ACTION_01_HIGHT
Definition: AudioAssets.h:289
static const std::string EM5_SEKSPEC_SHOOT_01
Definition: AudioAssets.h:173
static const std::string EM5_FIREFIGHTER_SAW_02
Definition: AudioAssets.h:184
static const std::string EM5_VEHICLEDOOR_CLOSE_02
Definition: AudioAssets.h:85
static const std::string EM5_FIRE_MEDIUM
Definition: AudioAssets.h:60
static const std::string EM5_ROTOR_01
Definition: AudioAssets.h:95
static const std::string EM5_FISTFIGHT_04
Definition: AudioAssets.h:231
static const std::string AUDIO_CATEGORY_MUSIC
Definition: AudioAssets.h:48
static const std::string SOUNDTRACK_ME10
Definition: AudioAssets.h:318
static const std::string EM5_DIVESPOT_01
Definition: AudioAssets.h:260
static const std::string EM5_LFK_03
Definition: AudioAssets.h:139
static const std::string EM5_ASF_01
Definition: AudioAssets.h:99
static const std::string WARBLER_TWEET
Definition: AudioAssets.h:284
static const std::string FAILED
Definition: AudioAssets.h:277
static const std::string EM5_FISTFIGHT_03
Definition: AudioAssets.h:230
static const std::string SOUNDTRACK_ME15
Definition: AudioAssets.h:323
static const std::string PATIENT_MOAN_02
Definition: AudioAssets.h:52
static const std::string EM5_EXPLOSION_04
Definition: AudioAssets.h:255
static const std::string EM5_TRAM_GO_02
Definition: AudioAssets.h:211
static const std::string EM5_AMBIENT_FIRE_01
Definition: AudioAssets.h:63
static const std::string EM5_DIVER_01
Definition: AudioAssets.h:197
static const std::string EM5_BFZ_07
Definition: AudioAssets.h:109
static const std::string EM5_TRAM_STOP_01
Definition: AudioAssets.h:212
static const std::string SOUNDTRACK_ME13
Definition: AudioAssets.h:321
static const std::string MAINMENU_MUSIC_EM5
Definition: AudioAssets.h:294
static const std::string EM5_JINGLE_WIN
Definition: AudioAssets.h:291
static const std::string EM5_FIREFIGHTER_HISTORIC_04
Definition: AudioAssets.h:195
static const std::string EM5_SIREN_POLICE_01
Definition: AudioAssets.h:79
static const std::string EM5_POLICEMAN_PEPPERSPRAY_01
Definition: AudioAssets.h:167
static const std::string EM5_VEHICLEDOOR_CLOSE_03
Definition: AudioAssets.h:86
static const std::string EM5_ENGINEER_BUILDING_REPARING
Definition: AudioAssets.h:165
static const std::string EM5_FIREFIGHTER_HISTORIC_03
Definition: AudioAssets.h:194
static const std::string EM5_BFZ_01
Definition: AudioAssets.h:103
static const std::string FAILMOUSE
Definition: AudioAssets.h:274
static const std::string EM5_BUILDING_BREAKDOWN_01
Definition: AudioAssets.h:241
static const std::string EM5_FIRE_SMALL
Definition: AudioAssets.h:59
static const std::string EM5_DOCTOR_CASE_02
Definition: AudioAssets.h:148
static const std::string EM5_TLF_03
Definition: AudioAssets.h:93
static const std::string AUDIO_CATEGORY_EVENTS
Definition: AudioAssets.h:46
static const std::string EM5_SEKSPEC_FLASHGRENADE_01
Definition: AudioAssets.h:175
static const std::string RIGHTMOUSE
Definition: AudioAssets.h:273
static const std::string AUDIO_CATEGORY_FIRE
Definition: AudioAssets.h:43
static const std::string EM5_BUILDING_WINDESTROYED_01
Definition: AudioAssets.h:244
static const std::string OBJECTIVE_DONE
Definition: AudioAssets.h:275
static const std::string EM5_FMB_02
Definition: AudioAssets.h:135
static const std::string EM5_SIREN_RESCUE_01
Definition: AudioAssets.h:78
static const std::string EM5_SPARKS_SHOWER_GE01
Definition: AudioAssets.h:267
static const std::string EM5_BHC_01
Definition: AudioAssets.h:111
static const std::string EM5_DEKONP_01
Definition: AudioAssets.h:126
static const std::string EM5_GANGSTERPISTOL_01
Definition: AudioAssets.h:233
static const std::string EM5_CUTTER_01
Definition: AudioAssets.h:222
static const std::string EM5_VEHICLEDOOR_OPEN_01
Definition: AudioAssets.h:88
static const std::string SOUNDTRACK_ME05
Definition: AudioAssets.h:313
static const std::string EM5_COMMAND_02
Definition: AudioAssets.h:56
static const std::string EM5_BUILDING_BREAKDOWN_02
Definition: AudioAssets.h:242
static const std::string SOUNDTRACK_ME12
Definition: AudioAssets.h:320
static const std::string AUDIO_CATEGORY_PERSONNEL
Definition: AudioAssets.h:38
static const qsf::GlobalAssetId EM5_FIRE_MEDIUM_ASSET
Definition: AudioAssets.h:68
static const qsf::GlobalAssetId EM5_FIRE_LARGE_ASSET
Definition: AudioAssets.h:69
static const std::string ADVANCEMENT_WON
Definition: AudioAssets.h:276
static const std::string SOUNDTRACK_ME14
Definition: AudioAssets.h:322
static const std::string SOUNDTRACK_ME02
Definition: AudioAssets.h:310
static const std::string EM5_TRAM_GO_01
Definition: AudioAssets.h:210
static const std::string SOUNDTRACK_CAMPAGIN_MUNICH
Definition: AudioAssets.h:299
static const std::string SOUNDTRACK_ME06
Definition: AudioAssets.h:314
static const std::string SOUNDTRACK_ME08
Definition: AudioAssets.h:316
static const std::string EM5_HISTORIC_DOCTOR_CLEAN_HOME2
Definition: AudioAssets.h:202
static const std::string AUDIO_CATEGORY_DESTRUCTION
Definition: AudioAssets.h:45
static const std::string EM5_DLK_01
Definition: AudioAssets.h:128
static const std::string SOUNDTRACK_ME04
Definition: AudioAssets.h:312
static const std::string SOUNDTRACK_ME203
Definition: AudioAssets.h:327
static const std::string EM5_FLB_01
Definition: AudioAssets.h:132
static const std::string EM5_SIREN_TEC_01
Definition: AudioAssets.h:80
static const std::string EM5_COW_01
Definition: AudioAssets.h:236
static const std::string EM5_FIREFIGHTER_SCISSORS_01
Definition: AudioAssets.h:186
static const std::string SOUNDTRACK_CAMPAGIN_MUNICH_2017
Definition: AudioAssets.h:304
static const std::string EM5_BFZ_04
Definition: AudioAssets.h:106
static const std::string EM5_VEHICLEDOOR_OPEN_03
Definition: AudioAssets.h:90
static const std::string EM5_BFZ_02
Definition: AudioAssets.h:104
static const std::string EM5_BACKGR_GE_01
Definition: AudioAssets.h:287
static const std::string BUY_VEHICLE
Definition: AudioAssets.h:282
static const std::string SOUNDTRACK_CAMPAGIN_HAMBURG
Definition: AudioAssets.h:300
static const std::string EM5_COW_02
Definition: AudioAssets.h:237
static const std::string EM5_BUILDING_ATTACKING_02
Definition: AudioAssets.h:246
static const std::string EM5_ROTOR_02
Definition: AudioAssets.h:96
static const qsf::GlobalAssetId EM5_AMBIENT_FIRE_01_ASSET
Definition: AudioAssets.h:71
static const std::string SOUNDTRACK_ME03
Definition: AudioAssets.h:311
static const std::string EM5_KEROSINE_IGNITION_GE01
Definition: AudioAssets.h:268
static const std::string EM5_HISTORIC_DOCTOR_SEND_HOME
Definition: AudioAssets.h:200
static const std::string EM5_DOCTOR_EKG_01
Definition: AudioAssets.h:152
static const std::string EM5_FWD_01
Definition: AudioAssets.h:121
static const std::string EM5_FIREFIGHTER_HOSE_02
Definition: AudioAssets.h:181
static const std::string EM5_SEKSPEC_01
Definition: AudioAssets.h:172
static const std::string SOUNDTRACK_ME204
Definition: AudioAssets.h:328
static const std::string BUTTON_HOVER
Definition: AudioAssets.h:281
static const std::string EM5_DOCTOR_EKG_02
Definition: AudioAssets.h:153
static const std::string EM5_ASF_03
Definition: AudioAssets.h:101
static const std::string SOUNDTRACK_CAMPAGIN_HAMBURG_2017
Definition: AudioAssets.h:305
static const std::string AUDIO_CATEGORY_GANGSTER
Definition: AudioAssets.h:41
static const std::string EM5_TRAIN01_GO_01
Definition: AudioAssets.h:214
static const std::string LEFTMOUSE
Definition: AudioAssets.h:272
static const std::string EM5_CONTROLBOX_02
Definition: AudioAssets.h:263
static const qsf::GlobalAssetId EM5_AMBIENT_FIRE_03_ASSET
Definition: AudioAssets.h:73
static const std::string EM5_BUILDING_BREAKDOWN_03
Definition: AudioAssets.h:243
static const std::string EM5_AMBIENT_FIRE_02
Definition: AudioAssets.h:64
static const std::string EM5_FISTFIGHT_01
Definition: AudioAssets.h:228
static const std::string SOUNDTRACK_ME11
Definition: AudioAssets.h:319
static const std::string EM5_CIVIL_SKIING_01
Definition: AudioAssets.h:225
static const std::string EM5_SEKSPEC_SHOOT_02
Definition: AudioAssets.h:174
static const std::string EM5_ACTION_SHORT_01
Definition: AudioAssets.h:290
static const std::string EM5_RESCUEDOG_03
Definition: AudioAssets.h:162
static const std::string EM5_BUILDING_EVACUATE
Definition: AudioAssets.h:247
static const std::string AUDIO_PATH
Definition: AudioAssets.h:31
static const std::string EM5_BFZ_03
Definition: AudioAssets.h:105
static const std::string EM5_SIREN_HISTORIC_01
Definition: AudioAssets.h:81
static const std::string EM5_ROTOR_03
Definition: AudioAssets.h:97
static const std::string EM5_DLK_03
Definition: AudioAssets.h:130
static const std::string EM5_FIREFIGHTER_SAW_01
Definition: AudioAssets.h:183
static const std::string AUDIO_CATEGORY_MAINEVENTS
Definition: AudioAssets.h:47
static const std::string AUDIO_CATEGORY_BUILDING
Definition: AudioAssets.h:44
static const std::string EM5_CIVILCAR_HORN_01
Definition: AudioAssets.h:205
static const std::string EM5_ASF_02
Definition: AudioAssets.h:100
static const std::string EM5_EXPLOSION_02
Definition: AudioAssets.h:253
static const std::string SOUNDTRACK_FREEPLAY
Definition: AudioAssets.h:302
static const std::string EM5_SIREN_FIREFIGHTERS_02
Definition: AudioAssets.h:77
static const std::string EM5_DOCTOR_DEFI_01
Definition: AudioAssets.h:150
static const std::string ACHIEVEMENT_WON
Definition: AudioAssets.h:279
static const std::string EM5_TIMEBOMB_01
Definition: AudioAssets.h:258
static const std::string EM5_TRAIN02_STOP_01
Definition: AudioAssets.h:219
static const std::string EM5_BUILDING_ATTACKING_01
Definition: AudioAssets.h:245
static const std::string SOUNDTRACK_CAMPAGIN_BERLIN_2017
Definition: AudioAssets.h:306
static const std::string EM5_SEKD_02
Definition: AudioAssets.h:119
uint64 GlobalAssetId
Definition: AssetSystemTypes.h:28
static const std::string EM5_SIREN_FIREFIGHTERS_01
Definition: AudioAssets.h:76
static const std::string EM5_FREIGHTER_01
Definition: AudioAssets.h:221
static const std::string EM5_BUILDING_EVACUATE2
Definition: AudioAssets.h:248
static const std::string SOUNDTRACK_CAMPAGIN_BERLIN
Definition: AudioAssets.h:301
static const std::string EM5_TRAIN02_GO_02
Definition: AudioAssets.h:218
static const std::string EM5_MEDICS_STRETCHER_01
Definition: AudioAssets.h:157